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I understand all of the angles in NHL 17

There are quite a wide range of suggestions and ideas within the thread and other threads that branch into this topic. Some just want the control back they had in past games by switching systems, others want more control within TPS, and there are a lot of ideas on how that can be achieved.

I understand all of the angles. I understand there are multiple factors that lead to different individuals fun factor within a game but the extreme comments don’t necessarily make a better point.

When we put out the Beta this year, it was an opportunity for everyone to play the game. Nowhere in the Beta did it show signs that we were changing our core skating engine, so we haven’t been trying to pull the wool over anyones eyes in this process.
In the old engine, there was never a sense of committing. That is a huge factor in hockey. Once you commit to a direction, you can’t just turn back the other way without some form of recovery, pivot and transition. I played those games a ton too, in highly competitive EASHL games and gave up 0 shots on plenty of occasions because of the accountability being so low.

It became an arms race between offense and defense of who could be more powerful with all players able to do all the dekes, pass just as well, shoot just as well, etc..
The accountability is now higher. Within that accountability, we can certainly give more control though and that was what some of the changes this year were all about. We could certainly have a better transition into precision skating (but that doesn’t mean that you would all of a sudden be able to go into a strafe or t-push from full speed either).

Those that find the new game fun to play on defense have learned the mechanics within the skating engine, look at their player from a physical perspective more than just a dot they are moving around on the screen and understand where they are committing to a pivot, etc.. They understand that they angle they are trying to take sideways, above or below that lateral line with vision control on is going to impact how their player needs to pivot and that it won’t be possible at speed to keep your shoulders square to the puck at all times but that you can keep the puck in the front 180 degrees by skating either backwards or forwards as needed.

NHL 17 DEV said they can tune TPS

We need less pivots on topic, please focus on the terrible “feel” of TPS and how to fix this for EASHL online modes. We are all in agree TPS is more “real”, however there is also a large agreement that TPS/skating in general since TPS was introduced has zapped all the fun out of game, NHL DEV, please stay on topic on this very discussion.

What internal discussions are the developers having about fixing the skating engine so it’s more responsive? Please talk about that specific issue, you’ve read 1,000’s of TPS is terrible, game is clunky, a chore posts since NHL 13, you gave it a good run, TPS is advanced cool stuff in theory, but it doesn’t and hasn’t played well in reality, please address this issue by explaining to the community future direction on control/responsiveness/skating = bring back the fun in this game.

I don’t think you’re going to get the answer you want on this. Anytime it is discussed we get a drawn out answer that basically comes down to ‘we have a specific vision for the game, and it isn’t what you want’. We have had countless threads discussing the issues with the skating and it hasn’t been addressed in how many years now

“We have had countless threads discussing the issues with the skating and it hasn’t been addressed in how many years now?”

I don’t disagree with that, however the voices have never been as loud or as many as now about this topic of “anti TPS”, that is progress, that is a movement, that is what we need to inspire EA to finally listen and do something about it.

NHL DEV said they can tune TPS, why not tune it all the way down to remove as much weight/momentum as possible and let us play like that for one month and get feedback how everyone either enjoyed it or didn’t, then go from there.

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I believe the push off from the VH position of NHL 17

I believe the push off from the VH position is the standard they should use, even when the puck is below the goal line. I know the RS is mapped to the RVH normally, but when you are in the VH you should have the same push off the post regardless. If they would normalize the push off the post for all the positions, this wouldn’t be an issue.
I would also recommend a reduction in shooting accuracy and the amount of shots that seem to trickle I’m even when you are in good position.

My initial impressions after first few games (3-4 games) I thought it felt better than beta, I played a bunch since then to give a full impression. Really think most of the tools are there but human goalie has LONG ways to go till it makes it rewarding and fun to play. Overall I think goalie mode was better in beta, idk what they did but its like they made offense even more OP that it already was. Lets not kid ourselves, offense in this game has an advantage by a LARGE margin.

To make human goalie mode enjoyable and rewarding to play I think they not only need to tweek/tune goalies but how offence/skaters work in this game as well.

Some of the things off the top of my head that needs tuning/patching:

-Tip ins/deflections are OP af! So many times I seen howitzer slap shots from the point going 3 feet wide of the net but only for a forward to place his stick perfectly and deflect in the tiny open area of the net. Deflections and tip ins happen WAY too often…even if you are out challenging the shot. Tune that **** down…I knew it was gonna be something like this when I first saw their first ever trailer for 17.

-RS slides need to be faster and INSTANT. Goalies literally have to make a split second decision so every mili second counts, but the goalie does this leg kick, long **** animation before doing the RS slide, which makes this as a desperation slide pretty much useless bc you will never get there in time on cross crease passes unless you cheat and leave short side exposed. Take off some of the frames from the leg kick animation of completely get rid of that starting animation and make it instant…idc if its not realistic…just look at all the unrealistic stuff the skaters are allowed to do, so who gives a F if instant RS slide is not realistic. It’s like realism goes out the window when its making skaters OP but EA wants realism only when its for goalies or defence.

-In EASHL when facing against human goalies, turn down the max speed for those charged up passes. Or least make it extremely hard to pull off those blink of an eye one timers while receiving those charged up passes….make the receiver go into a set waiting for one timer animation or something if they want to pull it off successfully at the rate they do now. EASHL skaters are suppose to be ~75 overall? Yet they can pull of perfect one timers off those full charged up max speed passes like its nothing while in motion. Turn down the max speed of these charged up passes or change how those blink of an eye one timers off these passes are pulled off. Its a joke how unrealistic some of the **** the skaters are allowed to pull off, but nah cant give goalies more tools to stop these bc be unrealistic. Its a f video game, at least make it balanced.

-While in RVH post hug when the puck is behind the goal line, it feels weird coming off the post or RS sliding out when they pass the puck across or front. It feels like there is even a larger delay when coming off the post while in RVH post hug.

-Like OP said precision needs to be faster, especially for the fact that skaters have UNREALISTIC and ridiculous lateral acceleration in this game. Cut across and snipe all day and goalies cant do **** bc they don’t have the speed to keep up with skaters lateral acceleration. This is more evident in breakaway situations, it feels worse than in did in beta bc now even if you come out to challenge and shadow the skater while skating back in the net it now feels like skater is 100x more faster in every way than you. Its impossible to play breakaways how you would in real life…come out and shadow the shooter while skating back. You better off just f sitting goal line goalieing and just guess a side.

Hey guys there are obviously some issues in NHL 17

Hey guys there are obviously some issues with goalies, so please post all of the feedback you have in this thread.

If you have video of the issue you are experiencing that is the absolute easiest way to communicate the issue as often times anecdotal evidence is difficult to interpret.

A couple of things I have already come across:

Precision movement needs to be slightly faster. This is because most of us use it as our main form of movement.

Hey guys there are obviously some issues in NHL 17

Hugging the post in the post lean is not functioning correctly. You will be sniped short side regularly due to an animation that pulls your goalie off the post an inch slightly.
Hugging the post animation still happens in the middle of net, leaving you stuck there.
You can be hit by your teammate or an opponent and your goalie will be frozen in butterfly. The only way to get out of this is to push up on the RS (manual poke check) or to hit triangle/Y to cover the puck.

Post-to-post movement, while improved, still takes too long. Our goalie does a huge push off in order to switch sides which is unnecessary (IMO). Combine this with super-speed back hand wraps and we are out to lunch.

Pucks are going through the goalie’s pads, goalie’s pads are coming off ice an inch – puck finds its way under, goalie is doing some save animations that knock the puck into the net.

Paddle down and post hugging is buggy.

This is what I have so far. I will continue to update it and include a video of all of these issues shortly. Please post your feedback here so not only everyone can see it, but the developers as well.

It is pretty embarrassing in NHL 17

It is pretty embarrassing that this game could be released with all of the visual glitches, with flags/banners/props all blocking the view of the ice when you are playing. Like how does this even get past the testing stage, either they didn’t even test the camera angles properly, or they knew about it and just didn’t care. Have they mentioned anything about fixing this, because it is a joke. I know you can change your arena size to help with it, but half the time you are the away team and have no control over that. How can this still not be fixed after two months? My team is being punished for winning a cup in the playoffs.

I don’t have an issue with the price, as I have always got my moneys worth in relation to games played. But this kind of continued lack of attention to detail, plus the amount of time it takes to be fixed is one of the big issues that have made long time players finally jump ship

Do you know if the new patch will address/fix the Franchise Mode issues, particularly the Captains being reassigned to all Alternate Captains, and if it is fixed will you have to start a new Franchise mode to apply the fix? The reason I ask is I am about to start a Franchise mode and I’d rather not start it tomorrow if I have to restart one in order to apply the fixes.

Can we get an answer? I would LOVE to finally start a serious franchise but this issue keeps me from doing so. Will the next patch fix this issue? .. and if so, will it patch a current franchise or will we need to start over?

I really find it annoying that it’s such a hush-hush on any freaking patches… like it’s top secret or something!

I have been playing NHL video games since the earliest gaming systems. I have always praised EA for making progressive changes to their NHL series every year. I preorder the games every year. Up through NHL14, the difficulty modes made sense for veteran players. Rookie was too easy. Pro was easy. Allstar was fun. Superstar was challenging. From 15 through current, there is no happy medium. Rookie is too easy and I have noticed no difference in every other difficulty mode. Everything after rookie is impossible. Your goalie is horrible.

The opponents skaters are always faster, intercept 97% of offensive zone passes, and are 100% flawless on their passes. I have also noticed that, in the defensive zone when I go to change player, it seems to cycle through all the skaters furthest from the puck first. Now granted, I am not the guy that spin around and instantly headshot 10 people in a row in Call of Duty. I am not that kind of gamer but I know hockey and have played it on and off game systems as well as watched it since I was a kid.

I feel like the NHL series is now being built for these “Call of Duty” type gamers and not for hockey fans. I used to be phenominal at NHL games and now I am forced to play on rookie, get bored of how easy it is and then let the game collect dust for a while. And don’t get me started on faceoffs lol. As much as I have always praised EA for their hockey games, now I am praying another developer starts making sports games.

How to choose a reliable site to buy safe POE ORBS

You can find a large numbers of sites that are selling virtual gold when you search a game currency at Google. When you search for “POE ORBS” at Google, lots of results will appear on your eyes, such as “”, then how to distinguish a legit, reliable site from a scam one is really really important for you, you must want not your money getting scammed! So you must try your best to find the reliable sites to avoid being scammed. To master the way to distinguish scam from legit is very important for you. Here I illustrate through Final Fantasy XIV’s currency: POE ORBS

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While buying Trove Flux, the most critical factor is to possess information regarding the harvesting customs of the business one is dealing from. Here, individuals should ensure that these businesses are not risking their accounts by make more Trove Flux farming among several small-scale businesses that have the potential of manipulating the game with the aid of secrets, hacks or spiders or the worst of them all to compromise the player’s Trove take into account getting Flux.

Trove Flux is the main currency in Trove. All Trove players want to get more Flux, just like people in real world wish to get more money. But how can players get more cheap Trove Flux? There are many ways to make more Flux in Trove, here we summarized a list of Trove Flux making tips and guides, wish to help players have the ability to make more Flux.

If you just start to play Trove or make a new character, the amount of Flux is not very important for you. The main story is a great source of income, as well as job quests and any other side missions you pick up along the way. Mid level players can also farm enemies for materials that Crafters would use. One of the easiest ones is the actual crystals.

In case that one deals in dangerous Trove Flux, then there’s constantly possibility of seizure of the Flux. There is a likelihood of publishing companies penalizing the person by banning himor her. Nevertheless, in all of the circumstances, publishing houses ban the individual. Since, the majority of the companies don’t reveal their farming practices, therefore going can get challenging.

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Runescape Powerleveling Guide

Runescape Power leveling can mean two different things. A search on Google you will find all sorts of sites that will form your account for you. This violates rs gold rule 6, but many people still do. The majority of these sites are just after your password. They will pay a certain price in real money, and then they get your password. It is also risky because it can do. Most of these sites offer a ‘live help agents’ that you can talk with to help you with your orders. They will simply assure that it does not break the rules, and convince you to pay money.The other meaning to Runescape Powerleveling, it is when someone is formed in all times and loads of levels. So, if you hear someone say: I’ll do a cheap runescape gold bit of power leveling’ now you know what it means.” I’ll give you some training tips, because I prefer to help you stabilize, to use the above method. When I find such sites, I report them to Jagex. They sell more than levels; they will also sell gold and objects. Although Jagex has put a limit on trade, they found a way around the best place to form it. In my opinion, is the stronghold of security.


Located in the middle of the barbarian village. It is a hole in the ground autour there where people are still mining. If you right click, it will say: get off input. This entry is the entrance to the fortress of security.The goblins are excellent for low and high levels. They are easy to kill and give a nice amount of exp. Remember, you want to kill fast and easy which give experience points, instead of just slower and kills more experience. The reason is, these quick deaths, you can double or triple the experience at the time that it takes to kill a higher level. The goblins are perfect for this. They died in about two to three hits and then you can be on the next.The bastion of security can be great fun, especially if you have not done before. At the end of each level, there are rewards. For the first level, you get 3,000 OSRS Gold! The price just go from there.

If you are Runescape Powerleveling, no matter where you are most likely to need food. I highly recommend the tuna.They cost not too cooked and they heal about 10 points each.Transport of tuna, and it could save your life.Runescape can be difficult sometimes, but never resort to cheating. Cheaters win ever, don’t forget that. The only thing that cheaters get a nice ban. Otherwise, perhaps not very nice, Haha. Runescape banned accounts to cheat daily. If you find a site cheat then I suggest you send the link to Jagex. If we can get rid of cheating, then Runescape will be a much better place where the work is rewarding. Jagex cannot do it themselves, they need the help and support of their players. Hope this can help you know powerlveling much more Runescape in the game!