I understand all of the angles in NHL 17

There are quite a wide range of suggestions and ideas within the thread and other threads that branch into this topic. Some just want the control back they had in past games by switching systems, others want more control within TPS, and there are a lot of ideas on how that can be achieved.

I understand all of the angles. I understand there are multiple factors that lead to different individuals fun factor within a game but the extreme comments don’t necessarily make a better point.

When we put out the Beta this year, it was an opportunity for everyone to play the game. Nowhere in the Beta did it show signs that we were changing our core skating engine, so we haven’t been trying to pull the wool over anyones eyes in this process.
In the old engine, there was never a sense of committing. That is a huge factor in hockey. Once you commit to a direction, you can’t just turn back the other way without some form of recovery, pivot and transition. I played those games a ton too, in highly competitive EASHL games and gave up 0 shots on plenty of occasions because of the accountability being so low.

It became an arms race between offense and defense of who could be more powerful with all players able to do all the dekes, pass just as well, shoot just as well, etc..
The accountability is now higher. Within that accountability, we can certainly give more control though and that was what some of the changes this year were all about. We could certainly have a better transition into precision skating (but that doesn’t mean that you would all of a sudden be able to go into a strafe or t-push from full speed either).

Those that find the new game fun to play on defense have learned the mechanics within the skating engine, look at their player from a physical perspective more than just a dot they are moving around on the screen and understand where they are committing to a pivot, etc.. They understand that they angle they are trying to take sideways, above or below that lateral line with vision control on is going to impact how their player needs to pivot and that it won’t be possible at speed to keep your shoulders square to the puck at all times but that you can keep the puck in the front 180 degrees by skating either backwards or forwards as needed.

I believe the push off from the VH position of NHL 17

I believe the push off from the VH position is the standard they should use, even when the puck is below the goal line. I know the RS is mapped to the RVH normally, but when you are in the VH you should have the same push off the post regardless. If they would normalize the push off the post for all the positions, this wouldn’t be an issue.
I would also recommend a reduction in shooting accuracy and the amount of shots that seem to trickle I’m even when you are in good position.

My initial impressions after first few games (3-4 games) I thought it felt better than beta, I played a bunch since then to give a full impression. Really think most of the tools are there but human goalie has LONG ways to go till it makes it rewarding and fun to play. Overall I think goalie mode was better in beta, idk what they did but its like they made offense even more OP that it already was. Lets not kid ourselves, offense in this game has an advantage by a LARGE margin.

To make human goalie mode enjoyable and rewarding to play I think they not only need to tweek/tune goalies but how offence/skaters work in this game as well.

Some of the things off the top of my head that needs tuning/patching:

-Tip ins/deflections are OP af! So many times I seen howitzer slap shots from the point going 3 feet wide of the net but only for a forward to place his stick perfectly and deflect in the tiny open area of the net. Deflections and tip ins happen WAY too often…even if you are out challenging the shot. Tune that **** down…I knew it was gonna be something like this when I first saw their first ever trailer for 17.

-RS slides need to be faster and INSTANT. Goalies literally have to make a split second decision so every mili second counts, but the goalie does this leg kick, long **** animation before doing the RS slide, which makes this as a desperation slide pretty much useless bc you will never get there in time on cross crease passes unless you cheat and leave short side exposed. Take off some of the frames from the leg kick animation of completely get rid of that starting animation and make it instant…idc if its not realistic…just look at all the unrealistic stuff the skaters are allowed to do, so who gives a F if instant RS slide is not realistic. It’s like realism goes out the window when its making skaters OP but EA wants realism only when its for goalies or defence.

-In EASHL when facing against human goalies, turn down the max speed for those charged up passes. Or least make it extremely hard to pull off those blink of an eye one timers while receiving those charged up passes….make the receiver go into a set waiting for one timer animation or something if they want to pull it off successfully at the rate they do now. EASHL skaters are suppose to be ~75 overall? Yet they can pull of perfect one timers off those full charged up max speed passes like its nothing while in motion. Turn down the max speed of these charged up passes or change how those blink of an eye one timers off these passes are pulled off. Its a joke how unrealistic some of the **** the skaters are allowed to pull off, but nah cant give goalies more tools to stop these bc be unrealistic. Its a f video game, at least make it balanced.

-While in RVH post hug when the puck is behind the goal line, it feels weird coming off the post or RS sliding out when they pass the puck across or front. It feels like there is even a larger delay when coming off the post while in RVH post hug.

-Like OP said precision needs to be faster, especially for the fact that skaters have UNREALISTIC and ridiculous lateral acceleration in this game. Cut across and snipe all day and goalies cant do **** bc they don’t have the speed to keep up with skaters lateral acceleration. This is more evident in breakaway situations, it feels worse than in did in beta bc now even if you come out to challenge and shadow the skater while skating back in the net it now feels like skater is 100x more faster in every way than you. Its impossible to play breakaways how you would in real life…come out and shadow the shooter while skating back. You better off just f sitting goal line goalieing and just guess a side.

It is pretty embarrassing in NHL 17

It is pretty embarrassing that this game could be released with all of the visual glitches, with flags/banners/props all blocking the view of the ice when you are playing. Like how does this even get past the testing stage, either they didn’t even test the camera angles properly, or they knew about it and just didn’t care. Have they mentioned anything about fixing this, because it is a joke. I know you can change your arena size to help with it, but half the time you are the away team and have no control over that. How can this still not be fixed after two months? My team is being punished for winning a cup in the playoffs.

I don’t have an issue with the price, as I have always got my moneys worth in relation to games played. But this kind of continued lack of attention to detail, plus the amount of time it takes to be fixed is one of the big issues that have made long time players finally jump ship

Do you know if the new patch will address/fix the Franchise Mode issues, particularly the Captains being reassigned to all Alternate Captains, and if it is fixed will you have to start a new Franchise mode to apply the fix? The reason I ask is I am about to start a Franchise mode and I’d rather not start it tomorrow if I have to restart one in order to apply the fixes.

Can we get an answer? I would LOVE to finally start a serious franchise but this issue keeps me from doing so. Will the next patch fix this issue? .. and if so, will it patch a current franchise or will we need to start over?

I really find it annoying that it’s such a hush-hush on any freaking patches… like it’s top secret or something!

I have been playing NHL video games since the earliest gaming systems. I have always praised EA for making progressive changes to their NHL series every year. I preorder the games every year. Up through NHL14, the difficulty modes made sense for veteran players. Rookie was too easy. Pro was easy. Allstar was fun. Superstar was challenging. From 15 through current, there is no happy medium. Rookie is too easy and I have noticed no difference in every other difficulty mode. Everything after rookie is impossible. Your goalie is horrible.

The opponents skaters are always faster, intercept 97% of offensive zone passes, and are 100% flawless on their passes. I have also noticed that, in the defensive zone when I go to change player, it seems to cycle through all the skaters furthest from the puck first. Now granted, I am not the guy that spin around and instantly headshot 10 people in a row in Call of Duty. I am not that kind of gamer but I know hockey and have played it on and off game systems as well as watched it since I was a kid.

I feel like the NHL series is now being built for these “Call of Duty” type gamers and not for hockey fans. I used to be phenominal at NHL games and now I am forced to play on rookie, get bored of how easy it is and then let the game collect dust for a while. And don’t get me started on faceoffs lol. As much as I have always praised EA for their hockey games, now I am praying another developer starts making sports games.

The better goalies, defensive tools in NHL 17

NHL 17’s latest trailer, released today by publisher Electronic Arts, offers a look at a variety of gameplay improvements that developer EA Vancouver is promising this year.

One of NHL 17’s biggest features is the debut of net battles, a vital facet of real-life hockey in which forwards and defenders jockey for position in front of the net. Defensemen will have the ability to lift the sticks of attackers, preventing them from deflecting an outside shot, and shove forward out of the way. Meanwhile, forwards will be able to spin out of defenders’ tie-ups, like the New York Rangers’ Rick Nash does in the trailer.

EA Vancouver has also done a lot of work with goalies this year, introducing a new type of save in which netminders can “use their bodies to stay big and block” instead of resorting to reactionary saves, says senior producer Sean Ramjagsingh in the trailer. Plus, the NHL’s best goalies will look like themselves in NHL 17 with authentic stances.

The dump-and-chase attack has rarely worked well in EA’s NHL games — when you dump the puck in, your CPU teammates often do a poor job of, well, chasing it. That’s changing this year, according to the developers of NHL 17. EA Vancouver also says that once you’ve got the puck in the offensive zone, you’ll have more tools to get your team set up and keep the puck moving.

For more details on NHL 17’s gameplay, watch the trailer above. NHL 17 is set for release Sept. 13 on PlayStation 4 and Xbox One. A public beta will be available from July 28 through Aug. 4.

NHL 17 Official Gameplay Trailer

When the trailer focuses on more mascot garbage and a player “dabbing” in celebrations, I begin to inherently worry. three things needed to make the game sell every year… not that difficult 1) classic teams (as per the Nba2k tried and true formula). Hockey games used to have it… back when there was competition and the need to load and polish you package to the uttmost. Letting me play my ’94 Rangers against the ’77 Habs (probably the greatest team to ever take the ice), the hated ’84 Islanders or feared ’74 Broadstreet Bullies would make sell every real hockey fan from the start. I would buy 5 copies…

Just to pad the numbers in support. 2) return the OTP and NHLPA player development back to its traditional building and tweeking formula. I was so bored after a week, not being able to one, build my player in the style I wanted, and two, not have a reason to keep playing. To get great grades and points so as to be able to move up the ladder to legacy. 3) do the usual graphical and gameplay upgrades. Not that difficult. staying optomistic, but the trailer isnt making me feel to confident. for the first time since ’93, this will be a rental instead of a buy for me