I believe the push off from the VH position of NHL 17

I believe the push off from the VH position is the standard they should use, even when the puck is below the goal line. I know the RS is mapped to the RVH normally, but when you are in the VH you should have the same push off the post regardless. If they would normalize the push off the post for all the positions, this wouldn’t be an issue.
I would also recommend a reduction in shooting accuracy and the amount of shots that seem to trickle I’m even when you are in good position.

My initial impressions after first few games (3-4 games) I thought it felt better than beta, I played a bunch since then to give a full impression. Really think most of the tools are there but human goalie has LONG ways to go till it makes it rewarding and fun to play. Overall I think goalie mode was better in beta, idk what they did but its like they made offense even more OP that it already was. Lets not kid ourselves, offense in this game has an advantage by a LARGE margin.

To make human goalie mode enjoyable and rewarding to play I think they not only need to tweek/tune goalies but how offence/skaters work in this game as well.

Some of the things off the top of my head that needs tuning/patching:

-Tip ins/deflections are OP af! So many times I seen howitzer slap shots from the point going 3 feet wide of the net but only for a forward to place his stick perfectly and deflect in the tiny open area of the net. Deflections and tip ins happen WAY too often…even if you are out challenging the shot. Tune that **** down…I knew it was gonna be something like this when I first saw their first ever trailer for 17.

-RS slides need to be faster and INSTANT. Goalies literally have to make a split second decision so every mili second counts, but the goalie does this leg kick, long **** animation before doing the RS slide, which makes this as a desperation slide pretty much useless bc you will never get there in time on cross crease passes unless you cheat and leave short side exposed. Take off some of the frames from the leg kick animation of completely get rid of that starting animation and make it instant…idc if its not realistic…just look at all the unrealistic stuff the skaters are allowed to do, so who gives a F if instant RS slide is not realistic. It’s like realism goes out the window when its making skaters OP but EA wants realism only when its for goalies or defence.

-In EASHL when facing against human goalies, turn down the max speed for those charged up passes. Or least make it extremely hard to pull off those blink of an eye one timers while receiving those charged up passes….make the receiver go into a set waiting for one timer animation or something if they want to pull it off successfully at the rate they do now. EASHL skaters are suppose to be ~75 overall? Yet they can pull of perfect one timers off those full charged up max speed passes like its nothing while in motion. Turn down the max speed of these charged up passes or change how those blink of an eye one timers off these passes are pulled off. Its a joke how unrealistic some of the **** the skaters are allowed to pull off, but nah cant give goalies more tools to stop these bc be unrealistic. Its a f video game, at least make it balanced.

-While in RVH post hug when the puck is behind the goal line, it feels weird coming off the post or RS sliding out when they pass the puck across or front. It feels like there is even a larger delay when coming off the post while in RVH post hug.

-Like OP said precision needs to be faster, especially for the fact that skaters have UNREALISTIC and ridiculous lateral acceleration in this game. Cut across and snipe all day and goalies cant do **** bc they don’t have the speed to keep up with skaters lateral acceleration. This is more evident in breakaway situations, it feels worse than in did in beta bc now even if you come out to challenge and shadow the skater while skating back in the net it now feels like skater is 100x more faster in every way than you. Its impossible to play breakaways how you would in real life…come out and shadow the shooter while skating back. You better off just f sitting goal line goalieing and just guess a side.


R4PG Tell you how to get Trove Flux?

While buying Trove Flux, the most critical factor is to possess information regarding the harvesting customs of the business one is dealing from. Here, individuals should ensure that these businesses are not risking their accounts by make more Trove Flux farming among several small-scale businesses that have the potential of manipulating the game with the aid of secrets, hacks or spiders or the worst of them all to compromise the player’s Trove take into account getting Flux.


Trove Flux is the main currency in Trove. All Trove players want to get more Flux, just like people in real world wish to get more money. But how can players get more cheap Trove Flux? There are many ways to make more Flux in Trove, here we summarized a list of Trove Flux making tips and guides, wish to help players have the ability to make more Flux.

If you just start to play Trove or make a new character, the amount of Flux is not very important for you. The main story is a great source of income, as well as job quests and any other side missions you pick up along the way. Mid level players can also farm enemies for materials that Crafters would use. One of the easiest ones is the actual crystals.

In case that one deals in dangerous Trove Flux, then there’s constantly possibility of seizure of the Flux. There is a likelihood of publishing companies penalizing the person by banning himor her. Nevertheless, in all of the circumstances, publishing houses ban the individual. Since, the majority of the companies don’t reveal their farming practices, therefore going can get challenging.

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The better goalies, defensive tools in NHL 17

NHL 17’s latest trailer, released today by publisher Electronic Arts, offers a look at a variety of gameplay improvements that developer EA Vancouver is promising this year.

One of NHL 17’s biggest features is the debut of net battles, a vital facet of real-life hockey in which forwards and defenders jockey for position in front of the net. Defensemen will have the ability to lift the sticks of attackers, preventing them from deflecting an outside shot, and shove forward out of the way. Meanwhile, forwards will be able to spin out of defenders’ tie-ups, like the New York Rangers’ Rick Nash does in the trailer.

EA Vancouver has also done a lot of work with goalies this year, introducing a new type of save in which netminders can “use their bodies to stay big and block” instead of resorting to reactionary saves, says senior producer Sean Ramjagsingh in the trailer. Plus, the NHL’s best goalies will look like themselves in NHL 17 with authentic stances.

The dump-and-chase attack has rarely worked well in EA’s NHL games — when you dump the puck in, your CPU teammates often do a poor job of, well, chasing it. That’s changing this year, according to the developers of NHL 17. EA Vancouver also says that once you’ve got the puck in the offensive zone, you’ll have more tools to get your team set up and keep the puck moving.

For more details on NHL 17’s gameplay, watch the trailer above. NHL 17 is set for release Sept. 13 on PlayStation 4 and Xbox One. A public beta will be available from July 28 through Aug. 4.