The better goalies, defensive tools in NHL 17

NHL 17’s latest trailer, released today by publisher Electronic Arts, offers a look at a variety of gameplay improvements that developer EA Vancouver is promising this year.

One of NHL 17’s biggest features is the debut of net battles, a vital facet of real-life hockey in which forwards and defenders jockey for position in front of the net. Defensemen will have the ability to lift the sticks of attackers, preventing them from deflecting an outside shot, and shove forward out of the way. Meanwhile, forwards will be able to spin out of defenders’ tie-ups, like the New York Rangers’ Rick Nash does in the trailer.

EA Vancouver has also done a lot of work with goalies this year, introducing a new type of save in which netminders can “use their bodies to stay big and block” instead of resorting to reactionary saves, says senior producer Sean Ramjagsingh in the trailer. Plus, the NHL’s best goalies will look like themselves in NHL 17 with authentic stances.

The dump-and-chase attack has rarely worked well in EA’s NHL games — when you dump the puck in, your CPU teammates often do a poor job of, well, chasing it. That’s changing this year, according to the developers of NHL 17. EA Vancouver also says that once you’ve got the puck in the offensive zone, you’ll have more tools to get your team set up and keep the puck moving.

For more details on NHL 17’s gameplay, watch the trailer above. NHL 17 is set for release Sept. 13 on PlayStation 4 and Xbox One. A public beta will be available from July 28 through Aug. 4.


NHL 17 Gameplay Series

Gaming Palace Console games can be hacked and ripped too. EA releases a ton of games for PC, but only 1 out of 6 of their sports titles. There’s something called “DRM” that EA could easily use to slow down the piracy of their games. Don’t make excuses for a billion dollar company. The game coming to PC benefits you directly and immediately.

NHL 17 Official Gameplay Trailer

When the trailer focuses on more mascot garbage and a player “dabbing” in celebrations, I begin to inherently worry. three things needed to make the game sell every year… not that difficult 1) classic teams (as per the Nba2k tried and true formula). Hockey games used to have it… back when there was competition and the need to load and polish you package to the uttmost. Letting me play my ’94 Rangers against the ’77 Habs (probably the greatest team to ever take the ice), the hated ’84 Islanders or feared ’74 Broadstreet Bullies would make sell every real hockey fan from the start. I would buy 5 copies…

Just to pad the numbers in support. 2) return the OTP and NHLPA player development back to its traditional building and tweeking formula. I was so bored after a week, not being able to one, build my player in the style I wanted, and two, not have a reason to keep playing. To get great grades and points so as to be able to move up the ladder to legacy. 3) do the usual graphical and gameplay upgrades. Not that difficult. staying optomistic, but the trailer isnt making me feel to confident. for the first time since ’93, this will be a rental instead of a buy for me